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Seasons Mods ([personal profile] seasonsmods) wrote2023-04-28 09:05 pm

Locations: Segments


LOCATIONS: SEGMENTS
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For locations inside the city, click here.

SEASONAL SEGMENTS


click on the image or this link for the full map. Locations marked blue are safe spots on the Segments. The "original" map can be found from this link.
Made with inkarnate.

• It takes 2 weeks on foot to the barrier/edge of the map from any of the bridges.
• It takes two days for an airship to get from the city to the Segment airship stations!


To explore areas that need exploring to expand on their descriptions, please see this link if your character is interested in helping. WARNING: Exploration may turn dark.

Each seasonal segment can be reached by a stone bridge leaving from the city. Each of the seasons has two access points.

Coldreach bridge: winter and spring
Dayrise: spring and summer
Sunwaning bridge: summer and autumn
Stormreach bridge: autumn and winter


The bridges are the only safe access points to the seasonal segments as the city is separated from them by a magically polluted river that will make anyone very sick if they fall into it. The sickness comes in a form of losing magical energy slowly until they're either cured or out of energy completely. The river, however, doesn't seem to affect the areas around it, so spending time next to the riverbank hasn't shown to be dangerous.

All of the Segments have three different spots that are absolutely safe to take a break in that protect you from both monsters and natural catastrophes. One of the is the flower yard, where anyone who dies will be revived. The second one is the Airship stations. The third one varies and is sometimes a little unexpected.

All of the Segments suffer from earthquakes that range from very mild to very dangerous. Usually one occurs in any of the segments at least once a week. There are definitely pits left by earthquakes everywhere in the Segments that no one's been able to fix yet.


Traveling in the Segments

Airships

The Airship will take people to the Segments. The traveling time is 2 days there and 2 days back. The Airship Stations are located as followed:

Locations• Winter: on the border of the Winter and Spring, in the north.
• Spring: on the the border of Spring and Summer, between Jungle of Judgement and Creature-nip meadow.
• Summer: on the south-west beach of the Great Ocean Lake and it doubles as a broken lighthouse.
• Autumn: north of Abandoned Well, on the border of Autumn and Winter.


Players are also welcome to assume their characters borrowed different weather suitable vehicles, such a snowmobiles, motorbikes or even chariots to take out on the Segments. Horses are also a great way of travel and districts will lend them (usually for a small fee). There are also potions that can help with walking speed as well.

Use creativity to make explorations shorter or take the long route! However it's most fun for your characters.

Teleport Crystals

Starting from the start of July '23, four locations on the map will have received a Teleport Crystal people can use to quick travel. These teleport crystals will take one minute to get to their destination, when usually it would take days or weeks.

Locations• Winter Segment: Airship Station, Titanic Dome, Watchtower & Camp
• Spring Segment: Airship Station, Safe Spot (near Creature-Nip Meadow), Secret Getaway, Tree of Wisdom
• Summer Segment: Airship Station & Lighthouse, Temple of Life
• Autumn Segment: Airship Station, Abandoned Graveyard, Safe Spot (west corner of the Flooded Woods)


The starting point crystals can be found from each of the Seasonal Guilds, on the first floor. All guilds end up in different spots of the area so no collisions should happen. Of course the crystals work both ways so you can also get back to the guilds with them.

More teleport crystals are being made and if your character would like to participate in finding safe spots for them, we have made a top level in the Guild post for Permanent Quest progress.

Safe Routes

New safe routes have been completed! These routes are protected by barriers to let natives to walk on the Segment and reach places they normally would not. These routes are part of the Permanent Quests that guilds manage.

Locations• Winter: City to Flower Yard, City/Flower Yard to Titanic Dome
• Spring: City to Flower Yard, City/Flower Yard to Farmlands
• Summer: City to Flower Yard, Temple of Life to Spring Airship Station, Airship Station & Lighthouse to Great Crossing
• Autumn: City to Flower Yard, City/Flower Yard to Winter Watchtower and Camp





Winter

Flower yard: Near the Coldreach bridge there's an area surrounded by fences that have various nevermelting ice decorations attached to it. These decorations are the magical barrier keeping the yard safe.


Winter has a reputation of being very eerie on top of being dangerous. Many vicious beings have taken home to this cold area.

This segment is 90% covered in snow and ice. Both bridge areas that lead to other segments have the least amount of snow, but even then it rises up to an average height person's ankles. The difference is that the snow there is wet and often hides dangerous black ice beneath it. It also snows 75% of the time - sunny, clear skies being a very rare occasion indeed.

During early evening and throughout the night, northern lights can be seen on the skies if the skies are clear. They have the potential to light up the place as if it wasn't dark at all.

As one might guess, the natural disasters threatening Winter Segment are the snowstorms and blizzards. When a snowstorm hits all you can see in front of you is a wall of white and the temperatures drop significantly. Without the right gear it's easy to freeze. Sometimes it's cold enough that the snow turns into sharp ice that has potential to deal a lot of damage.


Notable Locations: Original Map


Airship Station: A station where an airship can dock (just one at a time). It's not very well-kept and some of the doors and windows have frozen shut. An old lady (with ghost cats) who refused to evacuate when the world changed lives there. If you talk to her you may hear her tell the story of the Watchtower's old worker (the story changes every time as she has forgotten how the story actually goes).




Eternal Blizzard: The blizzard that doesn't seem to stop for anything. Formed when greedy power holders died during the tragedy. Surrounds the Frozen Falls completely, blocking access to them.




Forest of Spirits: A forest where all sorts of spirit live. Most notable ones are the ones that possess something and shapeshift in response to someone's memories. Many have fallen victim to the forest after seeing their loved ones and turned into spirits themselves. The forest usually draws anyone who is undead towards it and refuses to let go. Outside of the forest, the closer someone gets the more whispers they hear. Whispers of warnings like "Turn around", "Bright Eyes", "Go Away". Going right next to the forest will make a thick mist appear and a door appear in the middle of said mist. (Location description will be expanded when explored)




Frozen Falls: A cave full of reflection rooms that bring out alternative versions of the people in the room. Also houses a massive artificially created place where dragons used to be held captive.




Frozen Lake: A lake that has a thick layer of frozen ice covering it. Shadows of huge fish can occasionally be seen underneath. The lake is rumored to be very deep, but no one recalls seeing the lake thawed. (Location description will be expanded when explored)




Half-Frozen Lake: A lake that is only partially frozen. The ice is sturdier the closer you get to the mountains and really fragile next to the thawed parts. Several birds like to use the lake as their hang out as the lake is full of fresh water fish.




(Unfrozen) Lake: A lake close to the spring segment that's very cold, but completely thawed. A river connects it to the half-frozen lake and some fish travel between the two lakes to avoid being eaten. During the northern lights the lake is also visited by animals colored by said lights.




Titanic Dome: It's a dome specifically dedicated for those who have forms that are too dangerous for normal sparring activities to have a place to fight safely. It also accommodates giant forms. More information.




Unnamed Mountain: Looks like a very normal mountain. So normal no one has thought about a good name for it. Yet something about the mountain pushes people away. (Location description will be expanded when explored)

Unnamed Mountain cave: A mountain cave with several different paths and some monsters and treasure to be found. For some reason uphill seems easier to walk than a downhill. (Location description will be expanded when explored more)




Wolf's Blood Mountains: A pack of werewolves lives on these mountains. Not much is known about the mountains. (Location description will be expanded when explored)

Wolf's Blood Mountains cave: New The caves have several pathways and traps. One of them leads down an icy path and eventually into a room full of Blood Metal ore. There's also a magical circle of a friendly nomad ghost named Kai, who will answer any questions. (Location description will be expanded when explored)




Watchtower & Camp: The only surviving watchtower in Winter Segment. This tower is protected by a barrier and is one of the safe place in the area. The watchtower may be old but it's in good shape and provides some warmth from the harsh weather. Outside there is a campfire that never goes out.




Notable Locations: Map Expansion(All of the information has been given by dragons, who remember these places from the old days.)




Forest of the Lost Souls: In the past the Forest of the Lost Souls is a place where anyone can meet their lost loved one and spend a healing moment with them whenever they feel like they need it. How has the Darkness changed it, no one knows. (Location description updated upon exploration)




Guard Tower: Guard tower of the Pirate Hideout, meant to keep a watch on the Northern Cold Sea. There was a rumor that it also held something else hidden. Now very much in ruins. (Location description updated upon exploration)




Heart Will Go On: CLOSED Has not existed before. There used to be pirate building here, too, that prisoners were kept in. New Currently blocked by barriers, as it turns out the iceberg houses an old pirate prison that's a portal to the Hell Dimension.




Northern Cold Sea: The northern reaches of the very, very long sea that has been partially frozen forever. Nomads used to use the caves under the ice as a place to hide from the pirates. There sea is almost as deep as the Great Ocean Lake, and mostly unexplored. New Apparently some elves have also lived under the sea. (Location description updated upon exploration)




Survival Fortress: The main settlement of the notorious Northern Pirates. It's built to help people survive even the harshest of colds and the walls are sturdy enough to keep away a Mammoth. Hence the settlement seems to have survived the Darkness. (Location description updated upon exploration)




Tundra Hills: A special breeding grounds for animals that prefer the cold. The hills offer several places to make a nest. Hunting has always been prohibited here, and there have been fights against pirates who don't respect the rule. (Location description updated upon exploration)





Spring

Flower yard: Near the Dayrise bridge there's an area surrounded by fences that have flower petals attached on them. These petals are the magical barrier keeping the yard safe.


Spring is very calm and at first glance it looks like nothing's wrong. However, it's all a false sense of security.

The weather is windy almost all of the time. Usually it's a nice, gentle breeze but it can potentially evolve into something that lifts the lightest monsters and people up. Due to being close to Winter Segment and being spring, sometimes it both rains and snows, making the ground icky and slippery.

Spring Segment used to be the most populated place out of the Segments, so there are a lot of abandoned house and farm ruins scattered around. There are also a lot of tiny ponds, rivers and meadows all around the segment.

The winds are the natural catastrophe that threaten Spring Segment. They have the potential to evolve into tornadoes or hurricanes and pick up anything and everything along the way. Sometimes it's literally raining monsters thanks to the tornadoes... though luckily it's usually just slimes.


Notable Locations: Original Map


Abandoned Farm: A farmland that was used by spring power holders. Some vegetables still grow on the farm but some of them have formed into vegetable monsters that live in the houses like they own them. The vegetable monsters are more just people trying to live their lives and will act friendly to those who don't show hostility. They will always offer rice bags since they have no need for them. There's a suspicious cellar guarded by sentient corn, however, that they refuse to let people go down to. (Location description will be expanded when explored)




Airship Station: A station where an airship can dock (just one at a time). It's not very well-kept and part of the wall seems to be missing downstairs. The stairs are old and creaky. An old lady (with cats that look like half-flowers) who refused to evacuate when the world changed lives there. If you talk to her you may hear her tell the story of the Abandoned Farm's old workers (the story changes every time as she has forgotten how the story actually goes).




Bamboo Labyrinth: Right at the beginning, the path splits into three directions (forward, left, right). Going to the left will lead to a path full of traps and a respawning treasure at the end (respawns once a week). The other two paths have yet to be explored as they closed once a path was chosen and will open again in a week. New Underneath the labyrinth there's a cave with an underground lake and a waterfall. The lake has some special, nutritious fish and some precious gems. It's also a host to a young ghost girl in a magical circle who loves to talk about the Spring Segment. (Location description will further expand when explored)




Breeze Hills: A set of hills where wind blows most of the time. This used to be the perfect place to fly your kites, but now it's mostly a breeding spot for various dangerous birds. It's a good place to practice your flying skills, after all. Various bushes provide good shelter for their eggs. (Location description will be expanded when explored)




Cherry Blossom Parks: Beautiful natural parks full of cherry blossom trees. These trees drop their flowers every two weeks and grow new ones soon after. The petals have often been harvested to use for potions and cosmetics. After the change, however, the park has been invaded by territorial monsters that don't really care for the petals, but seem to be more interested in the ground beneath the trees. At night, eerie sounds can be heard from the park. (Location description will be expanded when explored)




Creature-nip Meadow: A meadow that used to be maintained to grow plants that would help people tame animals. As the name suggests there are several different plants meant for different creatures. With the change in the world the meadow has adapted and grown even more types of plants. Even ones that would affect people and monsters. That's why the meadow might have any kinds of monsters or animals around, but they're usually tame... or they want to mate.




Farmlands: An area filled with plots full of different vegetables and other useful plants. Each plot is protected by barrier stones. These plots can be used by anyone if there's nothing growing on them already.




One Very Big Tree: A 20 story height tree that affects people's personalities as they climb, making their personality "flip" into opposite of their normal personality. It's also a place to harvest feathers of a great monstrous birds that give weapons the ability to fly back into the users' hands.




Prism Lake: A beautiful lake that sparkles in all the colors of the rainbow when sun shines on it. The surrounding trees have rainbow colored leaves due to getting water from the lake. All rocks at the bottom are like crystals in various colors and even the fish are affected by the lake. The fish taste different based on what color they are (most popular one has been yellow, as it gives the fish a lemon like taste). Beautiful lotuses loom on the surface of the lake.




Safe Spot: An area protected by barrier stones underneath a flowering tree, surrounded mostly by normal catnip.




Secret Getaway: A small pond surrounded by spring flowers. One of the safest place in Spring as the creatures are naturally repelled by these particular flowers. It's a great place to rest for a while.




Tree of Wisdom: Tree that is said to help anyone with a problem they might have as long as it's magic related. However, there's always a price to pay and it may not be worth the help itself - so if someone suggests you visit the tree, your problem is considered very difficult. The answers come from the winds, rather than the tree itself.




Valley of Wind: Used to be one of the first villages made to the seasonal segments, but was destroyed by tornadoes that were formed when greedy power holders died during the tragedy. Occasionally it has winds that lift creatures and people alike and tosses them towards the Darkness.




Weird Mirror Tree: A giant cherry blossom tree with a door that has stairs behind it. At the bottom of the stairs one will find a lot of mirrors (approx. 20).

Each mirror tells a different tale: it shows those reflected on them in different Worlds. Some they might not know, some they might have heard about already from others. One of the mirrors shows an alternative reality from their home.

If the mirror is touched, the people on the reflection will assume the role reflected on the mirror, both mentally and physically. (ie. if the mirror shows them as Disney Characters, they're now Disney Characters).

The switch remains from 24 hours to 1 whole week, depending on player choice OR until the mirror is touched again OR another mirror is touched. Otherwise the place is just a room with nothing interesting.




Notable Locations: Map Expansion(All of the information has been given by dragons, who remember these places from the old days.)




Abandoned Magic Tower: One of headquarters of the most powerful witches and wizards. A place where magic was at its strongest and only those with a high resistance to being overwhelmed by so much energy could enter. Now in ruins and the traces of magic are only a fraction of what they once were. (Location description updated upon exploration)




Crescent Moon Lake: Those who bath in the crescent moon lake, under the crescent moonlight, are said to be blessed with youth. The lake has a magical effect that will help one's body relax and become a less stiff. It's possible the Darkness has altered its effect. (Location description updated upon exploration)




Fairy Garden: A garden full of magical herbs. These herbs are so powerful they could even revive someone from fatal injuries or wake up secret abilities in a person. It used to be protected by the strongest fairies in the world. (Location description updated upon exploration)




Fairy Kingdom: The home of the Fairy Queen. A kingdom full of magic and beauty, where anyone is welcomed as a quest. However, people were warned of the danger of never wanting to leave and some have been rumored to turn into fairies. Partially in ruins. New Reclaimed by the fairies September 2024. (Location description updated upon exploration)




Village of Songs: A village where all magic users sang to use their craft. It was the only known place that the art of magical songs was discovered. Now abandoned and in ruins. (Location description updated upon exploration)




Winding Path: A path between two small forests that always has pleasant winds. It was rumored that anyone who went there would be able to ask the winds for guidance and get an "Eureka" moment. No one is sure if that was actually true. The forests themselves have various animals. (Location description updated upon exploration)





Summer

Flower yard: Near the Sunwaning bridge there's an area surrounded by fences that have vines wrapped all over them. These vines are the magical barrier keeping the yard safe.


Unlike the other segments, summer segment has only been described as one thing: dangerous. It's just a vibe people have found easiest to describe the place.

Summer Segment usually is usually very, very warm. Scorching hot. There's usually no humidity and the air can feel like you're breathing in actual fire at its worst. Sometimes, very rarely, the clouds give some much needed shade, but no one should ever count it lasting for too long.

You'd think there'd be plenty of water to drink thanks to the lake in the middle of the Segment, but sadly, the whole lake is filled with saltwater. A lot of people are very salty about that.

The natural catastrophes that threaten the Summer Segment are both very much heat related: extreme drought and wildfires. It does rain in the Summer Segment, but only in some particular parts. Anywhere else there is always the danger of something catching on fire and spreading. Luckily magic repairs whatever green the fire destroys, at least.


Notable Locations: Original Map


Abandoned Castle: A mysterious castle that stands on the border of Summer and Autumn Segments, surrounded by a thick forest. New During early 2025, the dragons have repurposed the castle to be their sanctuary. There are no longer walls separating the two sides and all the rooms have a dragon living in them. Some even have hoards of things they love. A lot of the dragonkin live there and teach otherwolders new dragon blessed powers.


Old descriptionOn the Summer side the castle looks like it's been partially destroyed. Even inside everything is in a horrible shape, with walls and ceilings looking like they might collapse any moment. There are no decorations or furniture anywhere, just plain walls and broken down statues. In the middle, where Autumn starts, there is a barricade made of stones that have fallen from the ceiling.

The only ways to get to the Autumn side are either through the forest or through the dungeon, but the door to the dungeon hadn't been opened due to the scent of blood coming from behind it. There were two things hidden under the castle: a vicious vampirebear, blocked in with barrier spells, and comatose natives. The natives have since been rescued and the vampirebear was later killed.

Underneath the forest, there used to be a magical circle that hosted the ghost of a young boy that died in the Tragedy.





Abandoned Port & the Abandoned Ship: One of the two ports still remaining at the Great Ocean Lake. It has been abandoned a long time ago due to monsters invading the place and making it their home. Even a ship is still anchored near the shore, full of treasures from the lake and monsters that prefer to sleep on the waves. Abandoned Ship is full of gold treasure and Octokitties, who very much don't like strangers (unless they're kittens) (Location description will be expanded when explored)




Abandoned Port 2: One of the two ports still remaining at the Great Ocean Lake. This one was abandoned because of the eerie light posts that appeared near the beach. They seem to be draining all energy out of all living things and making the area dangerous. Even monsters tend to stay away, aside from those that are already dead to begin with. (Location description will be expanded when explored)




Airship Station & Lighthouse: A station where an airship can dock (just one at a time) that used to be an important lighthouse. It's not very well-kept and there's moss growing all over the building. An old lady (with cats that look like small versions of tigers and lions) who refused to evacuate when the world changed lives there. If you talk to her you may hear her tell the story of the Abandoned Castle's old owners (the story changes every time as she has forgotten how the story actually goes). The lighthouse light no longer works.




Deserter's Desert: Simple desert with some ruins at the center that still provide shelter from the sudden sandstorms. It never rains on these parts and all oasis's are definitely mirages. Special cacti grow here and provide medicine that's used for several different illnesses. Unfortunately all of the cacti seem to attract monsters for the very same reason. Rumor has it there's also a cave beneath the sand, but no one's found it before. (Location description will be expanded when explored)




Forever Fall: Remains of a great waterfall. It used to be a beautiful site with clear water and fruit trees. Now there are some fruit trees still hanging around stubbornly but otherwise the site leads straight out of the barrier into the darkness. You can see water evaporating as it hits the ground below. The barrier stops anyone from actually falling through.




Great Crossing: One of the ways to cross the river leading from the Great Ocean Lake to the Forever Fall. There's no one to watch over the bridge maintenance so crossing it hasn't crossed anyone's minds (heh) but it is the fastest way to the other side. The buildings the bridge is attached to used to be observational towers and the view from them is breathtaking... well if you don't look at the Darkness side.




Great Ocean Lake: A lake that is full of salt water. It's quite large for a lake, but not large enough to be called an ocean. It's deep and has plenty of caves for anyone to explore. It used to be a hot spot for treasure hunters but after the tragedy no one's dared to see what's under the surface. There are some huge rocks that animals and monsters perch on and there are some beautiful coral reefs all over the ocean. Even the surroundings are like a normal ocean beach would be.

Great Ocean Lake Caves: Caves that hold various small treasures and herbs used in potions. (Location description will be expanded when explored further).




Jungle of Judgement: A fierce and dangerous jungle that has cost many adventurers their lives even before the tragedy. It's full of dangerous falls and monsters that make use of the unsteady landscape to its fullest. The thick vegetation is also hard to pass through. (Location description will be expanded when explored)




Lava Ridden Land: Formed when the first greedy power holder died during the tragedy. A charred wasteland that occasionally breaks to burst into lava geysers. Wyverns occasionally power up here.




Rain Jungle: A forest that is has been named like it has because it rains there 90% of the time. The trees are tall and block the view to the rest of the segment from the city. It's definitely got the qualities of both rain forests and jungles. There are also several smaller waterfalls and clearly man made bridges and shelters all around that haven't been used for ages. (Location description will be expanded when explored)




Rain Jungle Ruins: Ruins with various puzzles that open doors and with reversed gravity. The first room has a maze in the roof and an unknown, sparkly scaled entity circling around it. The room after that holds a "boss monster" that protects gravity orbs. There are only a few orbs left, but they are firmly protected by the monster.




Temple of Life: A strange temple that is said to be one of the safest place in the Summer Segment... well, at least the surroundings of it. Monsters and other creatures avoid even coming to the clearing surrounding the temple. It's an ideal place to take a break. There's even a water source in the form of a big fountain and the fruit trees that have been deemed safe. However, anyone who has gone inside the temple itself has never returned. Inside the Temple of Life there's a video game simulator called the Gigaman. It consists of four stages with four bosses and everyone gets three lives to pass a stage. Natives die when they're killed, otherworlders get booted out.




Notable Locations: Map Expansion(All of the information has been given by dragons, who remember these places from the old days. They note that the crystals appearing in the south are a new addition.)




Des(s)ert of Illusions: A very big desert. As the name implies, illusions are a frequent theme, but there are actually settlements and even oases that are very much real. Some people used to live there and use camels to travel through it. (Location description updated upon exploration)




Flaming Grassland: A grassland that burns with an eternal flame. It's considered one of the mysteries of Ellipsa. The fire doesn't burn, even if it feels uncomfortably warm. The grass could be used for various potions. (Location description updated upon exploration)




House in a Tree: This didn't exist before. (Location description updated upon exploration)




Lost City of Memories: A place was where memories were stored in to keep safe. It was also the place one could go to remember something they might have forgotten from the past. Scholars that practiced alchemy lived there. New Seems to have darkness corrupted plants that show and absorb memories, as well as a market place full of old items. (Location description updated upon exploration)




Mountains of Death: This didn't exist before. In its place used to be a vast jungle. It is, however, close to the place where the person who absorbed other seasons passed away, so it may be connected. (Location description updated upon exploration)




Savannah Daze: Once a great savannah, now a lava-burned wasteland. There are still signs of the greatness it used to be. (Location description updated upon exploration)




Sunsprout City: A city that shut its doors to all outsiders, located between the Lower Great ocean Lake and a big Savannah. The citizens seemed to live longer than an average person, but no one knows much more about them due to the secrecy. Sometimes they visited other settlements to scout new members for the city. Rumor has it, however, that they were building an army. Now in complete ruins. (Location description updated upon exploration)




Temple of Death: Counterpart of the Temple of Life. No one knows what exists inside the Temple of Death - no one has dared to open the door because of the temple's name.

New Temple has a series of different trials and traps, and boss monsters based on the seven deadly sins. Gluttony, Sloth and Lust are still undefeated, waiting in the temple. All of the bosses are protecting various different treasure. (Location description updated upon exploration)





Autumn

Flower yard: Near the Stormreach bridge there's an area surrounded by fences that have various colorful and fake mushrooms attached to them. These mushroom are the magical barrier keeping the yard safe.


Autumn Segment has a reputation of being on a more weird and crazy side. It's just as dangerous as the other places, but also just plain weird.

The whole west side of the segment is covered in a big forest that used to go even further into the horizon back in the day. There are no larger lakes, but some ponds can be found in the forests. There are also giant puddles that are almost like ponds whenever it rains - and it rains 75% of the time.

The main natural catastrophes threatening the Autumn Segment are severe thunderstorms and floods due to the heavy rains the storms bring. Thunderstorms cause havoc especially in the forests by taking down massive amount of trees - or in some cases, taking trees with them and tossing them at unexpecting people. During the thunderstorms, most monsters find shelter underground or temporary flee to the Darkness.

The best warning you'll have about a disaster coming your way is when monsters abandon a fight against you or when the clouds travel against the winds on the sky.


Notable Locations: Original Map


Abandoned Castle: A mysterious castle that stands on the border of Summer and Autumn Segments, surrounded by a thick forest. New During early 2025, the dragons have repurposed the castle to be their sanctuary. There are no longer walls separating the two sides and all the rooms have a dragon living in them. Some even have hoards of things they love. A lot of the dragonkin live there and teach otherwolders new dragon blessed powers.


Old descriptionOn the Autumn side the castle looks like it's been worn down by time. Even the interior of the castle looks like it was abandoned with all of the furniture (now covered in dust and spider webs) left as they were. The decorations and furniture are all colored in autumn colors. In the middle, where Summer starts, there is a barricade made of stones that have fallen from the ceiling.

The only ways to get to the Summer side are either through the forest or through the dungeon, but the door to the dungeon hadn't been opened due to the scent of blood coming from behind it. There were two things hidden under the castle: a vicious vampirebear, blocked in with barrier spells, and comatose natives. The vampirebear was later killed.





Abandoned Graveyard: A partially flooded graveyard that was used to hold parties to honor the souls that were lost. Has some very witty texts on the tombstones as the ones who died wished to leave something funny behind. Despite being a graveyard, this is one of the safest place to be in Autumn as the graves themselves protect the area from monsters.




Abandoned Mansion: Some people call this mansion the haunted mansion and they wouldn't be wrong. It's home to some spirits that like to do pranks on people. They're not very malicious, but they do take their pranks a little too far sometimes. It's the basement that people are most scared about, because anyone who has gone in has never come back. Unidentified highly dangerous shadow creature lived in the mansion, which is why it was sealed off by the native power holders. After January 2024, the creature now known as "All-Consuming Evil" has been defeated and the Abandoned Mansion can now be freely explored again.




Abandoned Well: This well is very deep and clearly has water on the bottom as you can take buckets of water up... but for some reason it's salty...? Rumor has it the well might lead somewhere, but no one's wanted to go down because of the ominous croaks that echo in the well. Croaking has stopped, as someone rescued the baby frogs stuck in the well. The Well includes a series of mazes and traps with a lot of spiders and a Spider Queen. The water is salty due to the tears of the queen.




Airship Station: A station where an airship can dock (just one at a time). It's not very well-kept and smells like very old wood. An old lady (with will-o'-the-wisp like spirit cats) who refused to evacuate when the world changed lives there. If you talk to her you may hear her tell the story of the Abandoned Mansions' old owners (the story changes every time as she has forgotten how the story actually goes).




Flooded Woods: Forest that's half underwater. Formed when greedy power holders died during the tragedy. All sort of dangerous water monsters live underwater so traveling on trees is very recommended. (Location description will be expanded when explored)




Forest of Courage: A forest full of dangerous creatures and hidden pitfalls. Parts of the forest have a thick mist covering them and the mist hides various spiritual animals that react to what someone is feeling. Some of the trees contain teleportation portals that take characters from one place to another in flash. (Location description will be expanded when explored)




Lake of Healing Hange: A lake, or a hot spring, located in the Flooded Woods that restores lost body parts. The bigger the body part the longer the healing process (shortest time it takes is a month).

The restored body part is colored different from rest of the body, making it obvious it's a new addition. It's a fake part, even if it acts and feels like a normal one and is very close to the original one the person had. There's no blood flowing through the body part, but through magic it mimics the general body temperature of the body (if it needs to). The magic does mimic other things like bones and muscle tissue.

Curses and things that nullify magic can cancel the healing process or completely reverse already healed body parts to the player's choosing. If the body part gets normally injured, magical smoke will escape instead of blood. This smoke ill regenerate itself once the wound is healed. The body part does feel things like pain.

Anyone who has no body parts to recover will just feel energized after spending time in the hot springs.

The only setback to taking a dip in the hot spring and resting is that once they get out, they will attract monsters more likely to them for the next whole day. There are, however, no monsters near the location itself.

New From June 2024 onward, the name of the Lake was changed to Lake Hange, in honor of the person who discovered it and spend time testing what it does.




Maybe it's Mapleline: A mysterious forest that turns anyone partially into a maple monster when they spent too much time there. It's said seasonal power holders are more resistant to it, but eventually the forest's power will affect them, too. The forest is also a good source of high quality maple syrup. (Location description will be expanded when explored)




Mushroom Sanctuary: A sanctuary for different sort of mushrooms. There are medical, poisonous and even fluorescent mushrooms that can be used as lamps. Some mushrooms are even big enough to climb on them. There are some mysteries surrounding the sanctuary that have been unexplored due to people not wanting to spend too much time around the resident creatures that live there.

The Mushroom People living here are actually Fae that want to build an underground Fae Mushroom Kingdom. They occasionally kidnap people to help with their project.




Pumpkin Spice Trail: The floor is lava! Or well, the floor is a swamp that drains anyone's magical energy. Jumping on the giant pumpkins will help you avoid the swamp, but will also leave a taste of various pumpkin spices on their taste buds. The largest pumpkins have some medical berries on top of them, which is why people risk going on the pumpkins and tasting pumpkin spice in everything for the next few days.




Safe Spot: A clearing in the west side of the Flooded Woods that's completely safe, protected by olden magic. In the center of the clearing there's a magical circle. The atmosphere there is very serene and feel safe.

Tapping the magical circle or dropping something on it will summon the ghost of an old man (he can be see by everyone due to the circle magic). He asks if the people would like to hear a story or if they are just taking a break. The ghost tells his name is Mr. Yoshima and he tells them he's a power holder who died due to the "Tragedy". He is one of those who died of "natural causes" after all those who sinned died. He managed to leave his mark here so he could pass on important information for those who came after them.

He explains that those who had made peace with their deaths have turned into spirits that try to help new Power Holders the best they can:

• In Autumn the spirits form shelters from the rains and storm if they manage to spot travelers in need of them.
• In Winter you can always find running, drinkable water among ice, thanks to the spirits.
• In Spring the Tree of Wisdom is actually the spirits giving them advice (even if unfortunately the tree itself is mischievous).
• In Summer the flames may suddenly change color and become harmless if someone is in danger of getting burned.

There aren't all that many spirits doing these things, but it's possible to encounter them. However, he warns that those who weren't at peace when they died may also still be around: but he does not have solid proof of that so he can just advice them to be careful and keep his warning in mind.

As a last thing he says that all the other Segments also have locations where someone has left their magical circle, but the old man unfortunately doesn't know where they are. He just knows they have their own stories to tell and they may be a key to unlocking important information about the World.




Silent Mountains: Mysterious mountains where you can yell at the top of your lungs but there won't be any sort of echo, even if by logic there should be. It seems that all sounds are being absorbed by the mountains, until eventually all sound is lost. Usually anyone who visits the mountains gets their voice back in a few hours away from the mountains. But due to the difficulties of communication, most of the mountains are unexplored.

Area inside the yellow circle on the map is completely silence. Turquoise circle means it's almost completely silent but some light sounds can be heard. White circled areas are just more silent than normal.

(Location description will be expanded when explored)

Silent Mountains Cave: New A labyrinth like cave filled with different colored routes. One (green) leads to a damp cave with glowing moss that eventually leads to a space where voices can be heard. Another (yellow) leads to a teleportation circle (no one is sure where it leads, yet). The last route used to be red with an ominous portal at the end, but it has since vanished.




The Great Tree of Death: A tree that will foresee one's death when they touch it. Sometimes the image that flashes in front of their eyes is the very tree itself... because despite its name, the tree is alive and very moody.




Notable Locations: Map Expansion(All of the information has been given by dragons, who remember these places from the old days. They note that the crystals appearing in the south are a new addition.)




Abandoned Amusement Park: An actual amusement park that was abandoned due to spirits and ghosts possessing the rides; apparently building such thing upset the natural spirits of the world. It remained as such until the Darkness. (Location description updated upon exploration)




Abandoned Wizard's Tower: A tower belonging to one wizard. Unlike its counterpart in the Spring Segment (the Tower of Magic), this tower is only used to store tomes of forgotten, abandoned or forbidden magics. The wizard living there was the sole guardian, but the wards put on the tower kept anyone away. Now in ruins. (Location description updated upon exploration)




Crystal Mines: A source of precious gems and crystals that are especially adaptable for magical enhancements. Multiple different races of dwarfs worked there and protected the place. To become a miner in these mines always meant someone had to go through the dwarf trials to be proven worthy. (Location description updated upon exploration)




Giga Shipwreck: One of the mysteries of Ellipsa. It's very far from the water, so no one is sure how it has gotten there. It's almost as wide as the sea is. No one knows where the ship originally came from. (Location description updated upon exploration)




Liar's Mansion: A manor where lies became the truth and truths became the lies. It was used to put someone through tests to see how trustworthy they were. Unfortunately, it also became a place of psychological torture, which is why it was shut down. (Location description updated upon exploration)




Southern Cold Sea: Southern reaches of a very long sea. This side of the sea used to have ports that were used to ferry good from one side to another. The forests on both side provided with good hunting and foraging grounds. The depths of the sea are unexplored. (Location description updated upon exploration)





THE DARKNESS

After the tragedy that changed Ellipsa, The Darkness formed. The ground is completely black and cracked like a dry land, with lava coming through them. Any creature that lived on the area where Darkness formed was transformed into a monster. The Darkness spread but a barrier was placed at the borders, stopping it from destroying more land.

Creatures can still pass through the barrier, which is why the Seasonal Segments are full of various monsters, powered up by the Darkness' influence. The closer you go to the barrier the stronger the monsters become.

The barrier also doesn't stop the Darkness from spreading dark energy onto the Segments. This energy is what affects monsters, but also can mess with other things like characters' natural powers, some of the older technology and even time itself.

code bases by tricklet
sangreine: fight :: ready :: glowing eyes ([sword] for my father)

[personal profile] sangreine 2023-04-30 10:25 pm (UTC)(link)
Character name(s): Saya, Nenonen, Chipp
Area they wish to explore: Foothills of the Wolf's Blood Mountains and the mystery bridge behind it, according to the approved player plot we're orchestrating. On the hunt for wereshrooms~
Preparations they might have: General camping and survival supplies, two immortal badasses, Saya's blade arsenal, Chipp's handgun (+ammo) and hatchet
Danger level: Danger please!
Darker themes: YES PLEASE
Opt-outs: Not that we can think of, if something comes up we'll work around it, ty!
Edited 2023-04-30 22:28 (UTC)

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noarchitact: (Default)

[personal profile] noarchitact 2023-05-04 02:41 pm (UTC)(link)
Character name(s): Kaveh & Ayato
Area they wish to explore: Autumn Segment, Specifically the Abandoned Mansion
Preparations they might have: Kaveh has his Dendro Vision and his tool box, Mehrak, and he'll likely be using the minor healing and stat boosting from his Spring Abilities. Ayato has his Hydro Vision, but he'll also be keeping a couple of Seasonal Abilities in his back pocket just in case: earth manipulation, move unmovable objects, seismic sense, insomnia control, and telepathy with one person. It's not too far from an Airship Station, but they absolutely would have packed some provisions to be safe.
Danger level: HIGH.
Darker themes: Yes.
Opt-outs: None.

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fishfearme: (gentle neutral)

[personal profile] fishfearme 2023-05-04 10:28 pm (UTC)(link)
Character name(s): Byleth and Celine
Area they wish to explore: Cherry Blossom Parks at night to look for tea leaves.
Preparations they might have: Byleth is an experienced survivalist (having lived in the woods for most of his life back in his world), and a powerful mage knight, and has spent quite a lot of his time roaming the seasonal segments. Celine is pretty well-travelled as well, and a strong combatant! They're prepped and ready to go exploring!
Danger level: Mild to moderate? It's a laidback mission but we're fine with them getting into a fight of some kind if need be!
Darker themes: Sure.
Opt-outs: None that we can think of!
itsmypower: (Wondering)

[personal profile] itsmypower 2023-05-06 10:25 am (UTC)(link)
Character name(s): Shoto Todoroki
Area they wish to explore: The Forest of Spirits
Preparations they might have: Shoto's returning with promised treats, his usual camping gear and sword, and always very free use of both fire and ice. He'll lean on magic (if it comes to that!) and several weeks' worth of studying ghosts. He'll use his seasonal powers if need be (water usage, and seeing in dark), but he's hoping to be diplomatic.
Danger level: Medium to High
Darker themes: Yes
Opt-outs: None

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sangreine: happy (Default)

[personal profile] sangreine 2023-05-15 04:51 pm (UTC)(link)
Character name(s): Saya and Yuri Lowell
Area they wish to explore: bottom of The Great Ocean Lake, looking for ancient whale teeth as part of this approved player plot!
Preparations they might have: mermaid necklaces and their swords + whatever seasonal magic works down there (Yuri's winter stuff probably, Saya's summer stuff I'm betting not so much)
Danger level: danger good!
Darker themes: y!
Opt-outs: trypophobia stuff, limb severing

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vivens: (Default)

[personal profile] vivens 2023-06-15 03:06 am (UTC)(link)
Character name(s): Sabo & Lumine
Area they wish to explore: Summer Segment, Rain Jungle Ruins—if possible.
Preparations they might have: They'll be quite ready to tackle the jungle/jungle ruins with both of them having plenty of experience exploring jungles/survival skills.

Lumine will come equipped with her sword, Omni-Ubiquity Net (allows her to capture/domesticate smaller animals), wind glider, and a red feather fan that boosts how fast she can glide. Her element here is fire and has some practice with it. She has her dendro/a mini stature that lets her have access to electricity (sparingly).

Meanwhile Sabo will have his metal pole (it's about as long as he is tall) and his crow mount (how they are arriving/traveling to the location). As far as powers go, he's a fire person(*) and his element here is wind, though he's not very practiced with it. Some wind manipulation and poor healing. Vague gestures at any liquid/air purification talents.

Danger level: Come at us c:
Darker themes: Yes.
Opt-outs: Trauma involving/to teeth, nails, or/and eyes, bugs/parasites infecting them/getting into their skin (them fighting a bug or needing to move it out of the way is fine), and, even though I cannot imagine how, nothing involving bathroom stuff.

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noarchitact: (Default)

[personal profile] noarchitact 2023-07-04 08:33 pm (UTC)(link)
Character name(s): Kaveh, Alhaitham, Tartaglia, & Yoimiya
Area they wish to explore: Autumn Segment, Abandoned Castle
Preparations they might have: All of them would have their visions and weapons on them, but Childe would specifically bring a backpack full of provisions like a bedroll, a mess kit, a tinderbox, torches, rations, and a waterskin. Also some rope! Yoimiya would bring a few medical supplies such as bandages and ointment, some basic camping gear and survival stuff like bottled water and snacks, and finally a fireworks launch tube (don't ask). Both Kaveh and Alhaitham will have their own backpacks full of provisions, and between the two of them they'd have a number of potions or trinkets from the shops to potentially help. Kaveh also has Mehrak, a bunch more medical supplies, and some paranoia.

Danger level: Ramp it up baby!
Darker themes: Yes!
Opt-outs: No death please!

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moonstriking: (smile; well things could be worse)

[personal profile] moonstriking 2023-07-05 03:13 am (UTC)(link)
Character name(s): Judith, Flynn Scifo, Yuri Lowell
Area they wish to explore: Winter segment, Unnamed mountain cave
Preparations they might have:
Judith - a goddamn dragon which is the size of a horse. It can breathe fire, but mostly it just transports people around. Working on seismic sense. Judith has the ability to sense monsters in general from her nageeg. Can restore stamina to other people (small amounts) so they can continue using magic.
Flynn - Has healing capabilities, fire and light magic
Yuri - DOG (can also fight), also been in Seasons the longest and has access to stronger seasons powers. Also smaller healing capabilities.

All are very good at fighting (the battle maniac trio) and very experienced with camping and survival situations. They'd 100% be bringing necessary survival gear.
Danger level: Med- High
Darker themes: Kinda? Nothing too heavy that would make them miserable at the end. FUN JRPG ADVENTURES PLS (with FIGHT).
Opt-outs: no character deaths/loss of body parts, trypophobia
Edited 2023-07-05 03:14 (UTC)

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mayoninofukucho: (Mission Complete)

[personal profile] mayoninofukucho 2023-08-08 12:05 am (UTC)(link)
Character name(s): Byleth Eisner & Toshirou Hijikata
Area they wish to explore: Abandoned Farm (Spring Segment)
Preparations they might have: They ran into each other there by chance, so they didn't really prepare for it (though Byleth has been trading goods with the vegetable monsters that live there for a while already)! But they do have their usual weapons and equipment. They want to search the buildings for anything of value left behind by the previous inhabitants (without disturbing the vegetable monsters).
Danger level: Low-Mid
Darker themes: Sure (but also no pressure to make it dark if it wouldn't be!)
Opt-outs: N/A

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wingbound: (horse // blank)

[personal profile] wingbound 2023-10-03 08:42 pm (UTC)(link)
Character name(s): Levi & Hange!
Area they wish to explore: Autumn segment - Flooded Woods

Preparations they might have:
- scouting, survival, observation and combat expertise with ten+ years of experience
- 3DM gear (allowing them to indeed move through the trees and never get near ground/water) which they're both extremely good at, including flesh rending blades
- camping supplies (including endless stew, tools to make more, TEA flasks, stuff to start fire with, probably binoculars or some shit, rope, signal flare, tent obviously but they're fine sleeping in trees if needed, etc)
- possibly relevant winter powers: water creation and manipulation, steam, mist, seeing in the dark, seeing ghosts/spirits, item repair (he may or may not actually be aware he can do this yet), temperature control & ice.
- possibly relevant summer powers: FIRE!! (ok so it's fire creation, temperature control, removing rot and telekinesis)
- a magical SAFETY PIN (protecting Hange)
- books of bonds (if they somehow get separated)

Danger level: yes (nothing deadly please but they can deff be made to work for it if the place is innately dangerous! otherwise medium is fine)
Darker themes: yes
Opt-outs: character death, loss of (more) body parts or other long-lasting impairments
Edited 2023-10-03 20:47 (UTC)

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trueholy: (venat010)

[personal profile] trueholy 2023-11-19 07:28 pm (UTC)(link)
Character name(s): Venat, by herself, because she's too curious for her own good.
Area they wish to explore: Spring Segment- Bamboo Labyrinth
Preparations they might have:
Well seasoned wanderer, uses and sword and shield, as well as a good handle on magic. She was smart enough to bring rations along with her as well in case she gets lost.
Danger level: BE AS DANGER AS YOU WANT.
Darker themes: Sure.
Opt-outs: Just don't kill her.

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hometown: (stand above)

[personal profile] hometown 2023-12-28 10:44 pm (UTC)(link)
Character name(s): Reiner Braun ([personal profile] hometown) & Eren Jaeger ([personal profile] dreamsofwings)
Area they wish to explore: Cherry Blossom Parks in the Spring Segment
Preparations they might have: Both have survival training and know how to live and navigate in the wilderness. Reiner has researched flora in each segment and can safely forage for food. Both generally know what to bring/how to pack for an extended stay in the wild.

  • They can turn into flesh mechas 15 meter tall Titans. (Reiner's specializes in defense. Eren's is faster/more versatile and better suited to offense; it can also fight at range and create near-unbreakable crystals.) They can regenerate lost limbs/organs and heal from (almost) any wound as long as they have stamina/will to live.
  • Reiner has ODM gear and can zip through the trees whilst carrying Eren like a damsel (on his back).
  • Autumn powers (Reiner): All basic/elemental powers. Advanced elemental: absolute balance, wood/metal manipulation, acting as a lightning rod.
  • Summer powers (Eren): Basic: telekinesis, brightness never blinds. Elemental: fire creation/manipulation, make fire into weapons. Advanced: remove rot, immune to most poisons. Advanced elemental: walk through fire.
  • Transformations: Both have unlocked their respective season's animal transformation skill tree. (Eren favors a panther and Reiner favors a pit bull.) Eren can also transform into a dragon because he's just gotta be extra.
  • Transportation: Both can summon two winged mounts: one at will and one that appears when they're in danger.
  • Weapons: Mundane weapons (swords, a rifle, ODM gear). Soul/Trust Weapon (with soulmate bonus; takes form of shield). Elemental Weapons (dark & light).
  • Supplies: Red String Rings (no losing each other), Safety Pins (x2), Tentacle Rescue (x2), Mermaid Necklaces (x2), magic lip balms (refresh, healing, float), Luxury Tent, Barrier Stones, Unlimited Cookie Jar (rations w/ raisins!), Bottomless Glass, Silencer Orbs (thanks Jean!), "berry nice to meet you" berries, Hammerspace Purse (to carry all this).
Danger level: BRING IT.
Darker themes: Sure!
Opt-outs: No character death or suicidal themes, please!

BONUS NOTE: Just in case it matters, they're heading out in early January!

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wingbound: (3DMG // low turn)

[personal profile] wingbound 2024-01-14 03:53 pm (UTC)(link)
Character name(s): Levi, Hange & Eren
Area they wish to explore: Silent Mountains -> Silent Mountains Cave
Notes: happening sometime after Reiner & Eren return but before January's event - they'll use teleportation crystals and/or have Eren drive an airship toward the actual destination rather than airship station to cut on travel time if applicable, otherwise ErenUber may return in the shape of a dragon-

Preparations they might have:
- scouting, survival, observation and combat expertise with ten+ years of experience
- now also with Youthful Maximalism (thanks Eren)
- Levi & Hange have 3DM gear (allowing them to move through difficult terrain quickly) which they're both extremely good at, including flesh rending blades
- weapons: ODM swords, knives, elemental weapons, Levi can also pull a giant ass scythe from Hange thanks to trust bond (damn I hope he gets to use that).
- camping supplies (including endless stew, tools to make more, TEA flasks, stuff to start fire with, probably binoculars or some shit, rope, signal flare, luxury tent obviously but they're fine sleeping in trees if needed, etc)
- possibly relevant winter powers: water creation and manipulation, steam, mist, seeing in the dark, seeing ghosts/spirits, item repair (he may or may not actually be aware he can do this yet), temperature control, ice & creating moonlight.
- possibly relevant summer powers: FIRE!! (ok so it's fire creation, temperature control, removing rot and telekinesis on Hange's part, and telekinesis, brightness never blinds, fire creation/manipulation, fire weapons, remove rot, immune to most poisons, walk through fire on Eren's.)
- TITAN FIREBALLS
- Eren can transform into a powerful flesh mecha (can I not list out the powers, Shiranna knows them), a dragon, or a panther.
- Eren can also summon a winged mount.
- He can also DRIVE AN AIRSHIP
- magical SAFETY PINS (they all have them at this point)
- Levi & Hange have books of bonds (if they somehow get separated)
- they can also pretty much communicate telepathically without any magic because they've been working in life or death situations together for a long, long time. Eren might be a lil behind that but they've got him covered with a leash some good ole pokes and kicks when necessary!
- flask of magic healing water

Danger level: yes
Darker themes: yes
Opt-outs: no character death or (more) permanent disfigurement please
Edited 2024-01-14 16:01 (UTC)

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badsunrising: (the pride that my people gave me)

[personal profile] badsunrising 2024-01-21 04:40 am (UTC)(link)
Character name(s): Nikkolaus Solanis and Hijikata Toshirou
Area they wish to explore: Silent Mountains
Preparations they might have: Screw supplies I'M A WOLF.
Nikki has:
- wilderness survival skills by way of his wolf transformation
- solar powers which allow him to harness the heat of the sun in reasonable amounts, also some heat resistance and cold resistance
- his sword and general combat skills
- Spring ability to make weapons out of paper (so he's brought paper for that)
- Spring advanced healing, all Spring Advanced Elemental abilities
- his nifty new Door Creation ability
- his Phoenix mount
Hiji has:
- Advanced summer powers
- lots of questing experience
- great swordmanship
- Hammerspace Purse full of weapons and magical gadgets! l
- white bull mount
- Emboar!!
Danger level: DANGER MODE
Darker themes: Yes!
Opt-outs: I'm only no on sexual stuff and I don't see that coming up!

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wingbound: blink if you're being held hostage (ooc // rose)

[personal profile] wingbound 2024-02-01 06:50 pm (UTC)(link)
Character name(s): Levi, Hange & Erwin
Area they wish to explore: Flooded Woods except it's less exploration and more taking the now-familiar path toward the Healing Spring that they discovered the last time! They're going to throw Erwin into it and hope something good will happen regarding his missing arm. :) (Levi might also dip his messed up knee in without expecting much.) They'll also ultimately use the chance to run some errands for Helene, though they won't be using the teleportation crystals and instead rent some horses and take the scenic route like old scouts are ought to do! Sleep in a tent, make their own food, sit around a fire, just bonding things-

Preparations they might have:
- So Much Scouting Experience For Real
- 3DM gear including flesh rending blades (Levi & Hange; they'll take turns carrying Erwin through the flooded woods as needed, with Hange scouting ahead while the coast is clear and then swapping if heavier fighting needs to be done, etc)
- camping supplies (including endless stew, tools to make more, TEA flasks, endless tea glass, stuff to start fire with, probably binoculars or some shit, lots of soap, lots of rope, signal flare, luxury tent, Hange's SCIENCE kits and whatever Helene has given them, some food for horses if there didn't seem to be much grass on the outskirts of woods last time, etc )
- possibly relevant winter powers: water creation and manipulation, steam, mist, seeing in the dark, seeing ghosts/spirits, item repair, temperature control, ice & creating moonlight.
- Levi also got the magical tattoo enhancement for his winter powers and also a spirit guardian :')
- possibly relevant summer powers: FIRE!! (ok so it's fire creation, temperature control, removing rot and telekinesis)
- trust weapons, knives, Erwin's giant brain
- a magical SAFETY PIN on each of them for protection
- barrier stones to protect the campsite at night
- books of bonds (if they somehow get separated)

Danger level: Low to medium please, some foes and action is ok to keep things interesting but mostly we're here for a wholesome camping trip this time
Darker themes: Nah
Opt-outs: No death, no (more) maiming, no irreparably ruining the retirement outing 😔🙏

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urtitan: (Cheerful)

[personal profile] urtitan 2024-02-19 06:55 am (UTC)(link)
Character name(s): Frieda Reiss & Jade Leech
Area they wish to explore: Great Ocean Lake

Preparations they might have made: They embarked on the 'Goods Exchange' quest and brought fruit to the mermaid village, and before they leave with the hydro irises, they want to explore the wider area for up to a few days! Knowing that the sirens live on the deeper levels, they'll stick to the level the mermaid village is on or slightly above for a start, but plan to venture quite far away from the village horizontally.

Frieda

PROS
+ Mermaid Necklace (it gives her a silver / light blue standard mermaid tail, and she's gotten very good at swimming with it)
+ Mermaid Song (via her magical tattoo - heals herself and others; she'll mainly use it to heal Jade if needed)
+ Titan Powers (most relevant for this expedition: strong self-healing abilities - she doesn't want to reveal those, so in a pinch she'll try to pass them off as seasonal healing magic)
+ 2 x Feel Invincible (she hasn't drank any yet at the outset of the expedition)

CONS
- No offensive abilities whatsoever (apart from her titan powers, which she wants to avoid using)


Jade

PROS
+ Natural Merform (he's a moray eel merman - since he was born like this, he has vast knowledge of the sea and its dangers and is well-equipped to deal with them, having a strong body, sharp teeth, and a lack of scruples, as well as knowledge of where to find food and shelter)
+ Danger Sense (ability to sense whether he's being watched or entering hostile territory)
+ Speed (his speed made them decide to set out without mounts - he'll swim while holding Frieda close, enabling them to cover a good distance in a short time)
+ Elemental Magic (since he was already attending magical college back home, he's adept at creating and manipulating fire, water, ice, plants, and void/darkness - he currently still has some difficulty keeping his native and seasonal water magic separate)
+ Barrier (more native magic - he can generate a magical barrier to ward off spells and magical attacks)
+ Shock the Heart (his signature spell / unique native magic, which allows him to compel the truth from somebody - can be resisted if the target has their guard up sufficiently)
+ Magic Drain (status-effect-like magical ability that weakens enemies)
+ Underwater Breathing Potions (in case something happens to Frieda's Mermaid Necklace)

CONS
- Frieda (he'll be looking out for her, and she's the one more likely to be targeted by predatory creatures as she can't defend herself)
- Overblot Risk (if he uses too much of his magic, his wand's orb can accumulate more 'blot' - essentially magical contamination - than it can handle, which will backfire on him in the form of bringing out a twisted, worst version of himself, along with a 'phantom' entity that may end up consuming his life force and manifest in the physical world)


Danger level: High
Darker themes: Yes!
Opt-outs: None!
Edited 2024-02-19 14:40 (UTC)

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snekeyes: (Bloodied glare)

[personal profile] snekeyes 2024-02-25 07:24 pm (UTC)(link)
Character name(s): Rider and Hijikata Servant+Master bonding time

Area they wish to explore: Jungle of Judgement

Preparations they might have:
Rider hid out there for around a week as Gorgon back in summer, so knows a little of the local area/flora and fauna, and presumably had a safe-ish clearing carved out for herself back then.

She's partly going back to see if there's any destruction left over from her rampage, and to take a look at anything odd she might have spotted during that time. But also, well, it's an excuse to think through things whilst they explore.

Danger level: Mid - High

Darker themes: Sure!

Opt-outs: I don't think it's going to come up but would like to avoid cancer themes/dental trauma.

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corpsewarblade: (Ultimate Soldier)

[personal profile] corpsewarblade 2024-03-17 04:58 pm (UTC)(link)
Character name(s): Jean Kirstein and Mukuro Ikusaba

Area they wish to explore: The forest south of Abandoned Castle

Preparations they might have:
Jean has a travel crystal and barrier stones, Muku has the smoke bath bomb and magic bullets. These two are both pretty obnoxiously capable fighters in their own right, so they're pretty well prepared for a fight or survival situation.

Danger level: Medium

Darker themes: Sure!

Opt-outs: No character death. I don't think it's going to come up but would like to avoid cancer themes/dental trauma.

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sungsolo: https://www.tumblr.com/oo0mika0oo (Default)

[personal profile] sungsolo 2024-06-08 07:58 pm (UTC)(link)
Character name(s): Sung Jinwoo, Lyney, Lynette, Addilee Avery, Hijikata Toshirou
Area they wish to explore: Wolf's Blood Mountains (caves???)
Preparations they might have: Here's a list:
- Jinwoo
• Had several of his weapons from home outfitted with silver
• Is using his subspace inventory for: food supplies, five arctic grade sleeping bags
• An enchanted whetstone if needed for an on the fly elemental enhancement
• Has mastered the basic elemental tree for Autumn
• Asking small animals for favors, he has access to the shadows listed here

- Hijikata
• 7 swords
• Has the whole summer power chart unlocked
• Craploads of gadgets and weapons, including a luxury tent and barrier stones

- Addi
• Will have winter gear
• Any components she needs for healing spells
• A truly awful scarf of her own making

- Lyney
• Will have winter gear
• Lyney's got his bow and prop arrows
• Multiple deck cards but probably will end up a protected princess lbr-

- Lynette has her sword, her bogglecat box for distractions,
• Will have winter gear
• Her unflappable attitude and ability to judge everyone
• She also has basic summer fire skills I guess

In addition, everyone but Jinwoo has a shadow that either already was or will be assigned to them that is capable of buying time, defending, or teleporting them to safety (LMK if this needs some kinda nerfing for this exploration!)

Danger level: Werewolves are ranked 10 so IDK. They're taking a stealth approach so leaning towards casual with whatever dangers can't be avoided.
Darker themes: Yes
Opt-outs: Heavy focus on eyes/eye gore, detailed injury descriptions (anything involving broken skin, insides coming outside, or protrusions basically! :D), mentions of mid-life crisis/Hijikata's age

(SALUTE)

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snekeyes: (Unclipping the blindfold)

[personal profile] snekeyes 2024-07-14 06:26 pm (UTC)(link)
Character name(s): Ridership; Ozymandias and Medusa
Area they wish to explore: Flooded Woods
Preparations they might have:

Medusa read about this place whilst investigating the library, so she'll have done a bit of additional reading up on the area before suggesting to Ozymandias that they go and take a look.

They're both powerful servants in their own right, and as they're Winter-aligned they do have some mastery over water. They also both have means of investigating underwater (Dusa's got a mermaid necklace and Ozy has his Seashell Necklace.)

Danger level: Medium
Darker themes: Sure!
Opt-outs: I don't think it's going to come up but would like to avoid cancer themes/dental trauma. Let's avoid character death for this one, but injuries all good!

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wingbound: (horse // blank)

[personal profile] wingbound 2024-07-15 03:30 pm (UTC)(link)
Character name(s): Levi Ackerman & Jean Kirstein
Area they wish to explore: The ruins in the Rain Jungle of the Summer Segment (as noted by Helene as useful for their research; they will look for whatever she would have told him to keep an eye for!)
Preparations they might have:
Levi: 11/10 combat rating, veteran scout and soldier, Ackerman, also putting on experience as a segment explorer at this point.
Here are lists of his magical abilities and significant items.
Aside from that he'd bring standard (outdated) camping equipment and probably horses for travel.
Jean: [I know it's u Shiranna you know better than me harhar]
Danger level: Sure!
Darker themes: Alright!
Opt-outs: No deaths, no (more) permanent injuries.

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houndofmanchester: (Default)

[personal profile] houndofmanchester 2024-08-02 02:22 pm (UTC)(link)
Character name(s): Barghest
Area they wish to explore: Fairy Kingdom
Preparations they might have: Does not need to eat or sleep, and is already a fairy.
Danger level: Sure.
Darker themes: If they apply
Opt-outs: None for now.

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wingbound: (horse // blank)

[personal profile] wingbound 2024-08-02 08:50 pm (UTC)(link)
Character name(s): Levi Ackerman & Eren Jaeger
Area they wish to explore: Deep within the Bamboo Labyrinth in the Spring Segment (as noted by Helene as useful for their research; they will look for whatever she would have told Levi to keep an eye for!)
Preparations they might have:
Levi: 11/10 combat rating, veteran scout and soldier, Ackerman, also putting on experience as a segment explorer at this point.
Here are lists of his magical abilities and significant items. He'll also bring standard camping equipment.
Eren: titan shifter, regeneration, scout and soldier, powered by spite to a superhuman extent, airship license (they might be using that to close some distance to the destination before switching to horses or titan/dragon riding), also has been on explorations before.
Here are lists of his magical abilities and important inventory.
Danger level: Yes!
Darker themes: Alright!
Opt-outs: No deaths, no (more) permanent injuries.

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starwill: (pic#17262238)

[personal profile] starwill 2024-08-06 04:57 pm (UTC)(link)
Character name(s): Stelle (Spring), Raiden Mei (Summer), Dan Heng (Spring), Mukuro Ikusaba (Autumn), Ruby Rose (Spring), Boothill (Autumn), Firefly (Spring), MK (Autumn), Nia (Summer), Lynx (Summer)
Area they wish to explore: Temple of Death
Preparations they might have:
  • They'll have food for at least a couple of days in case they somehow get locked in or w/e.
  • We have a bunch of healers in general and other various first aid items will be brought along.
  • Mei herself will have a grappling hook on her person.
  • There are characters who can jump high as well as fly.
  • Multiple characters well-versed in their Seasonal abilities, primarily for Spring and Autumn.
  • Bunch of characters with experience in combat with various weaponry + hand-to-hand combat.
  • Dan Heng will be bringing barrier stones on his person as well.
  • Stelle has a Hammerspace Bag for any items that can be grabbed from the temple, the Senbonzakura, a Grenade of Luck and a Out of Body Experience potion.

Danger level: Sure!
Darker themes: Same as above.
Opt-outs: Please warn for any dental/tooth/nail trauma, cancer themes. And check in first before any life threatening injuries or potential death, thanks.

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